Roolis a 1999 produced by and for the. It's either a sequel to the renowned trilogy on the or, depending on how you look at it. The game is a 3D third-person - set within the continuity of the games; it was also the first of two Nintendo 64 to require the Expansion Pack to play it (the other being, though was crippled to the point of being barely playable without it), but fortunately, it came bundled with the package. Structurally and technically, Donkey Kong 64 is very similar to and, especially when it comes to the enormously high amount of items to collect (each stage features, among many other things, five hundred bananas; that's five stages' worth of musical notes in Banjo terms) and in that the player characters must learn special moves before being able to use them by triggering specific button combinations at once.The plot concerns the return of the Kremlings, that race of that have been a pain in the Kongs' sides since the original, three years after the end of Donkey Kong Country 3. Once again, under the leadership of King K. Rool, the Kremlings have decided that if they can't have the Kongs' Island, nobody can, and so they plan to blast it right off the face of the earth with their secret weapon, the, which is stored within an enormous, high-tech armored warship version of Crocodile Isle that towers eerily over the Kongs' homeland.As expected, Donkey Kong leaps into action, ready to bust some Kremling heads and foil their evil schemes, only to find that four of his best friends have been kidnapped and his hoard of has once again been plundered.
As DK, the player must rescue the four other Kongs (all of whom become additional player characters after rescue) and recover all the stolen bananas. Much running, jumping, brawling and dancing ensues, along with a few subplots involving an imprisoned Kong-sympathizer Kremling, a shifty technician named Snide who once worked on assembling the Blast-O-Matic but has come to hate K. Rool, and a magical Banana Fairy whose daughters have mysteriously gone missing. All of these must be resolved in order for the player to achieve 10 1% completion and witness the true ending of the game.
Tropes used in Donkey Kong 64 include:.: Goes up to 101%, like the first.: All get orange grenades. Overlaps with for all playable characters except Tiny:. Donkey Kong - Coconuts (rifle). Diddy Kong - Peanuts. Lanky Kong - Grapes. Tiny Kong - Feathers (crossbow). Chunky Kong - Pineapples (bazooka).
Funky Kong - The Boot. Hidden Character Krusha gets Oranges (Grenade Launcher).: Tiny Kong.: As a hallmark of the series, it sure couldn't be left out here. Just check out the names of the areas, for instance:. Angry Aztec. Frantic Factory. Gloomy Galleon. Fungi Forest.
Crystal Caves. Creepy Castle. Hideout Helm.: The final boss fight is a in the form of a boxing match with five rounds. The first phase, Donkey Kong at K. Rool from a barrel.
Donkey Kong 64 is a platforming game developed by Rare and published by Nintendo for the Nintendo 64 in 1999. The game has players control the DK Crew consisting Donkey Kong, Diddy Kong, Tiny Kong, Lanky Kong, or Chunky Kong who explores and island to collect items and progressed through minigames and puzzles. Donkey Kong 64 Wiki is a FANDOM Games Community. View Mobile Site JokeyPsych EndgameHonest GalaxyQuest.
The second phase, Diddy Kong uses a jetpack to fly up high and shoot at the lighting fixtures, causing on K. The fourth time it happens, he can't pull it off on his own. The third phase, K. Rool still has a spotlight stuck on his head, blinding him.
Lanky Kong drops on the floor, then tricks K. Rool into tripping on it. Four times. The fourth phase, K.
Rool starts off by ground pounding the floor until his butt hurts. While he cringes, enters through a hole in his shoe and until he loses his balance and falls over. The fifth phase, grows into a giant, and K.
Rool, only to get countered by a. Finally, after the fight, Funky Kong while Candy Kong.: In this game, Donkey Kong tiptoes, walks and runs like a human, but otherwise stands and acts like a gorilla.: Naturally.: Two of the playable characters' instruments don't sound like their real life counterparts. Donkey Kong's bongos are much more melodic than real bongos, but it's particularly egregious with Chunky Kong's triangle. It actually makes the sound of a celesta, a completely different instrument!.: Tiny Kong definitely qualifies for this.
Diddy Kong also to a certain degree.: The Kongs' weapons are made out of wood.: Troff the pig and Scoff the hippo.: One small area in Jungle Japes has homage to this. Also the interiors of Gloomy Galleon's sunken ships are lit by lantern fish that swim behind you.: K. Lumsy.: For a game (or, hell, a game in general), this game is very light on barrels to grab and throw. However, every boss in the game that can be damaged by a barrel throw has an unlimited number of barrels in their arena.
The boss of Gloomy Galleon even has electrical pylons that can electrocute it hidden beneath the water. The only one who averts this is Mad Jack because he can't help the location of the fight (he was thrown there from a higher area of the factory).: King K.
Rool.: Basically, any time you need to make a precise jump (Frantic Factory and Creepy Castle come to mind), expect to spend ten seconds lining up the camera.: The 'scientific' names of the Kongs' special abilities. To name a few:. Simian Slam ( Buttus Bashium). Super Simian Slam ( Big Buttus Bashium). Super Duper Simian Slam ( Bigga Buttus Bashium).
Baboon Blast ( Barrelum Perilous). Monkeyport ( Warpum Craftious).: Several elements from the cartoon:. Crystal Coconuts, though there was only one in the show. Cranky Kong's role as mad scientist also originated from the show. Klap-Traps now have 'dentures'. If you try to beat them by jumping, their teeth still come after you.: Justified by the locations of the levels being fairly well hidden, until K. Lumsy dislodges a seemingly innocent boulder.:.
Donkey Kong - Yellow. Diddy Kong - Red. Lanky Kong - Blue.
Tiny Kong - Purple. Chunky Kong - Green.: Several areas of this game have lava where they probably shouldn't. The 'lobby' to Crystal Caves, an ice cave, has lava at one end. The second battle against Dogadon takes place inside a lava-surrounded arena inside a tree. Also, it's unclear if that green stuff in Creepy Castle is lava, or acid. And the lava in one section of that temple in Angry Aztec with the llama acts just like the quicksand in the main level.: If you lose a round at any point during the final battle, Cranky's attempt to encourage you not to give up ends with this.: Mad Jack.: The Krack-Shot Kroc.: Cranky Kong.: Candy Kong does this to K.
Rool while Funky sneaks up behind him with a boot-bazooka. Also happens to some Kremlings in the complete ending.: and Chunky.: DK has a poster of a dolphin in his bedroom. 'Dolphin' was the much-publicized working title of the.: (from Nintendo) and (from Rare, then known as ACG/Ultimate), and it's actually required to complete both to complete Donkey Kong 64.: Frantic Factory.: All of the enemies fade in and out when you beat them.: Unless you're a Kremling.:.
Tiny and Chunky for Dixie and Kiddy. Also the Banana Fairies for the Banana Birds in Donkey Kong Country 3. In addition, Lanky Kong looks like a silly version of the earlier orangutan Manky Kong.
They even have rhyming names.: Chunky Kong's special attack from the Banana Fairy involves him making a massive burp.: King Kut-Out and King K. Rool.: The five player-character Kongs.
Donkey Kong -. Diddy Kong -.
Lanky Kong -. Tiny Kong -. Chunky Kong -.: Creepy Castle is a floating in the sky.: Fungi Forest, which has a big mushroom that you can go inside, but not that many mushrooms overall.: A late-game bug can cause the to become nearly impossible to beat.
This bug can be worked around by disabling the Sniper scope while the fan is spinning; however, this bug is so obscure that most people won't know to do this.: Gloomy Galleon, unsurprisingly.:. K. Lumsy, a colossal Kong-sympathizer Kremling. Also.
Chunky, bordering to parody. He carries a bazooka and is stronger than DK, yet he plays the triangle and is afraid of heights.
Also put the controller down and watch his.: One of the lines in the DK Rap is 'but this Kong's one hell of a guy!' This was later censored to 'heck' when the song was carried over to Melee.
/: What the game is based around.: Diddy Kong.: Where do the Kongs keep their guns? Diddy, for one, manages to store two handguns the size of his head somewhere while wearing just a hat and shirt. /: Tiny Kong,.: Candy Kong. Rool goes nuts over her.
The fact that her dialogue (sounds like it) contains a lot of innuendo contributes. Her in her store supports this even more.: Your reward for is a video of the characters for the next entry in the series on the then-upcoming '.: The DK Isles.: Averted. Whenever Tiny needs a ride from Squawks, she has to shrink herself down first.:. Donkey Kong: swats at and accidentally eats a fly.
Diddy Kong: eats an orange. Lanky Kong: juggles and piles orange grenades. Tiny Kong: juggles one orange grenade and puts it away. Chunky Kong: sees butterflies and lets them land on him, then he scares them away. A few of the enemies have too.: When Chunky boards the sailing ship on the Gloomy Galleon level to get his Golden Banana there, this happens after his dance. The screen wavers wildly, he leans back with his arms down (while walking), and the directional controls are reversed (implying seasickness).:.: Essentially every boss in this game spits/throws fire balls at you, including.: Mad Jack.: Cranky Kong is the Donkey Kong from the original arcade game.: Every level has one, including the. Nearly every track in each level is a remix of its trademark melody.: The music falters when the Kremlings have engine trouble in the intro.
Gets the machine started again and the music back in tune.: Gloomy Galleon.: The Banana Fairies.: Chunky. On the character selection screen, highlight anyone else and he'll start to taunt the camera; roll over to him though, and he'll freak out and try desperately to convince you to. When you pick a different character, he'll go 'whew!' .: Cranky Kong.: Angry Aztec.: Using any Gameshark code in this game will cause DK to spasm uncontrollably throughout the game. Even in the opening.
Also, your cartridge will be permanently damaged if you save.: As expected of the character, Cranky reminesces about how much better games were in his day.: Largely averted, but it does have a few cracks:. You can swim through walls, dive under islands, and walk around in voids without any cheating device if you manipulate the first-person view. Beaver Bother's mechanics are also quite unpolished, leading to. Especially notorious is Hunky Chunky, who can clip through almost anything.: 'GET OUT!' .: Creepy Castle, as evidenced by shooting yourself into the clouds to get there.: During the intro cutscene, one of the Kremling technicians uses this to fix the Blast-O-Matic.: The Kasplats.: begged for mercy to a big monster to no avail. What followed was. Well, let's just say (for the boss monster).: Playing the Kongs' musical instruments will defeat all Kremlings and baddies within earshot.: Rambi, Engarde and Squawks.: During the rap, one line says that Chunky's 'one hell of a guy.'
Censored to 'heck' when Nintendo rerecorded the rap for the.: King K. Locker.: There are. Well, quite a lot of them.: Cranky Kong mixing potions like in the CGI cartoon.: Angry Aztec.: One area has you climbing up a tower using platforms that move in and out: the first part of this climb follows exactly the same pattern of moving and stationary platforms as did in Whomp's Fortress.: Crystal Caves.: Tiny's the only girl out of the five playable characters.: Any golden banana that doesn't involve a mini-game barrel is usually this. Sometimes they overlap.: The ghost of Wrinkly Kong.: This game owes and big time for its existence.: Pretty strange that this trope would show up when you consider that this game is based on and, which both had oxygen meters.
Also, Banjo-Tooie, and would have them.: Funky Kong combines his surfer persona with a drill sergeant's.: King K Rool says this in one between level cinematic.: The 'DK Rap'. Composer Grant Kirkhope would like to make it perfectly clear that the rap was supposed to.: Deactivating the Blast-O-Matic at Hideout Helm. Then there's the Kremling sniper in certain puzzle rooms.: Funky Kong, the AMMO store owner.
At the end, while Candy Kong distracts K. Rool, Funky kicks his ass by shooting a giant boot out of a gun.: Frantic Factory, the Kremlings'. Though it has more in common with your typical factory area than with a toy factory.: The firewall Dogadon throws at Chunky at one point during their boss battle.
The only way to dodge it is by hanging on the edges of the battle arena.: Oh so very many. Not even counting the various races and slides, over half the Golden Bananas have to be earned from Bonus Barrels, which transport you to Bonus Stages, many of which don't even feature you directly controlling the Kongs.: King K. Rool.: Diddy Kong can fly with Rocketbarrels: a.: Donkey Kong needs a potion before he learns how to pull a lever, Lanky needs one before he can do handstands, Diddy needs one before he can perform a charging headbutt, and Chunky needs a potion in order to throw a haymaker.: Chunky Kong, the biggest one, is actually the youngest.
TINY1.jpgLevel: Angry AztecBoth Tiny and Lanky are in the Angry Aztec level. You will need to use both DK and Diddy to free both. For Tiny, use Diddy to enter the first temple. Stomp the Diddy switch and then climb up the platforms. Once at the top, look across and shoot the peanut switch. That will create a new platform that you will cross to a music pad.
Use the pad to melt the ice down below and open your way to Tiny. Swim through the tunnels until you come to the room with Tiny in it. Dash the blocks in the correct order to spell out 'K-O-N-G'.Lanky Kong.
CHUNKY3.jpgLevel: Frantic FactoryThe final Kong, Chunky, is held in the Frantic Factory level. You will need to use Lanky to free him. From the entrance, go through the left hall and down the long pole. Follow the halls through one room, then exit into another hallway. This will lead to the room where Chunky is held in a large cage near the ceiling (there is a stack of boxes at one side of the room, which is the one main landmark to know you are in the right place). Use Lanky to climb up the pipe in the corner and stomp on the Lanky switch to free Chunky.